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Rules

Overwatch 2 rules!

1.1 Match Procedure

  • Tournament Teams
    • A "team" will consist of 5 players and up to 5 allowable substitutes a total of 10 players per roster. Multiple teams from each eligible institution will be allowed to participate in the tournament.
  • Set Lenght
    • All tournament sets will be played best-of-5 games (Control, Escort, Hybrid, Push and then Control if a 5th match is needed).
    • A "Game" is defined as: An instance of competition on the designated map that is played until a winer is determined by one of the following methods, whichever occurs first:
      (a) completion of the final objective. (b) a Team forfeiting.

2.1 Game Rules

  • Patch: All Games will be played on the current patch available on the Live Service.
  • Game Lobby Setup: The designated "Home Team" will be expected to set up the Lobby. Lobby should be set to "Invite Only"
  • Mode: Custom Match
  • Competitive Rules: On
  • Limit Roles: 1 Tank, 2 Offense, 2 Support
  • Spectators: Lobby Only
  • Team Size: 5
  • Match Voice Chat: Disabled
  • Side Selection: The "Home Team" will select either "Red" or "Blue" side for Game 1. Sides will swap after each match.
  • Map Selection: The "Home Team" will select the first map in the series from the eligble list of "Control" maps. Teams will then alternate map selection for each game until the completion of the series selecting eligible (standard) maps from the following game modes.
    • Game 1: Control
    • Game 2: Escort
    • Game 3: Hybrid
    • Game 4 (if needed): Push
    • Game 5 (if needed): Control
    • Game 6 (if needed): Control
  • Draws: If a map ends in a draw neither team will be awarded a "Win" for that map, another will be played in it´s place (if needed for a team to get to 3 wins in the series)
  • Stoppage of Play:
    • Each team is permitted one "Pause" per match in the event of a disconnection or hardware/software malfunction.
    • Pause may last no longer than 5 minutes regardless of the status of the originally imapcted player.
    • Teams are required to ensure both sides are "Ready" in the chat prior to lifting the pause.
    • Teams that use unauthorized pause will be considered to be using an exploitable bug and will forfeit that game.

3.1 Character Selection

  • New Heroes/Heroes that have undergone Major Reworks: Heroes categorized as either "New" or "Major Reworks" will be restricted for two weeks from their release on live service. Restricted champions are not allowed to be played in league play. Once the two-week period have passed, restrictions will lift and those heroes will be eligble for play.

4.1 Reporting

  • Score Reporting Format: Scores will be reported in "Win/Loss" format. Teams will indicate the number of games won by each team, final scores should be one of the following:
    • 3-0
    • 3-1
    • 3-2
  • Forfeits: Forfeits will be considered a 3-0 win for the team that showed up to play.

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